May 15, 2009, 09:00 AM // 09:00
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#21
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Krytan Explorer
Join Date: Jul 2008
Location: Brighton UK
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Kinda of agree with the poster above. I've been playing since the beginning and quit a few times. Every time I quit is a trough and every time I come back a peak.
As for all the QQers saying its all downhill, my take is that the people who moan the most are the ones who really need to move on but can't bare to let go. Seems catastrophically lame to me when I see people spending their chunks of their time moaning on forums about what is an entirely optional leisure activity.
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May 15, 2009, 09:02 AM // 09:02
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#22
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Desert Nomad
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Factions era. IMO, after NF, things started to go downhill.
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May 15, 2009, 10:11 AM // 10:11
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#23
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Krytan Explorer
Join Date: May 2005
Location: Somewhere
Guild: C A K E[YuM]
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I definitely agree with Sorrow's Furnace as the peak. I was just seriously addicted for about 3 weeks when that patch came out. (Not like it was any better before that, ahaha)
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May 15, 2009, 10:17 AM // 10:17
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#24
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Jungle Guide
Join Date: Nov 2007
Profession: R/
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I'd say it was probably after Factions was released, and before NF was released. Large amount of new content, with enough good, repeatable, do-able (without stupidly gimmicky builds) high end content.
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May 15, 2009, 10:22 AM // 10:22
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#26
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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Quote:
Originally Posted by Zamochit
Sorrows furnace update was seriously game changing, probably the only update I remember where there was no QQ at all. Here it is if anyone wants to take a look. 7th September '05 btw.
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What about PvE/PvP split and the August 2008 major skill rebalance? I find that update great, it rejuvenated the game at least a little bit.
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May 15, 2009, 10:31 AM // 10:31
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#27
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Krytan Explorer
Join Date: Dec 2005
Location: Netherlands
Guild: [DVDF]
Profession: E/
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Definitely Sorrow's for me.
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May 15, 2009, 10:36 AM // 10:36
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#28
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Likes naked dance offs
Join Date: Aug 2005
Guild: The Older Gamers [TOG]
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Between the end of spirit spam and the beginning of iway
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May 15, 2009, 10:41 AM // 10:41
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#29
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Forge Runner
Join Date: Mar 2006
Location: Mableton, Georgia
Guild: Guild Ancestors Reunited [ギルド]
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I'd say before titles came out. That caused the huge e-peen era that we've beentrapped in (and will never escape from). Factions was fun, but, when NF came out I only ever played GW anymore to do what everyone else did-- to flaunt(sp?)/e-peen my
"perfect" account.
~LeNa~
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May 15, 2009, 10:51 AM // 10:51
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#30
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Academy Page
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Quote:
Originally Posted by JonnieBoi05
I'd say before titles came out.
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I have to agree that they've done the game more harm than good overall. Yeah, they're optional, but they changed the ways and reasons people played the game for the worse.
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May 15, 2009, 10:53 AM // 10:53
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#31
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Forge Runner
Join Date: Oct 2006
Profession: E/Mo
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Quote:
Originally Posted by Zamochit
Sorrows furnace update was seriously game changing, probably the only update I remember where there was no QQ at all. Here it is if anyone wants to take a look. 7th September '05 btw.
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Holy damn...September 05 was an amazing month for Guild Wars. That was back when Anet knew how to do updates. The good old days as they say.
I'm also in complete agreement with Nightfall being the downfall of the game for me. 100% honest I have rarely had fun playing Guild Wars since that expansion came out.
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May 15, 2009, 10:57 AM // 10:57
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#32
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Jungle Guide
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My opinion is that the downhill began when skills were split between PvP and PvE.
But I'm still enjoying this downhill.
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May 15, 2009, 11:01 AM // 11:01
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#33
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Wilds Pathfinder
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Quote:
Originally Posted by DreamWind
Holy damn...September 05 was an amazing month for Guild Wars. That was back when Anet knew how to do updates. The good old days as they say.
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Ye, nice to read through those update notes
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May 15, 2009, 11:06 AM // 11:06
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#34
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Lion's Arch Merchant
Join Date: May 2005
Location: Florida
Profession: E/
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Sorrow's Furnace update was awesome and still is. Not much else after that.
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May 15, 2009, 11:45 AM // 11:45
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#35
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Wilds Pathfinder
Join Date: Feb 2008
Location: Canadia
Profession: W/
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Quote:
Originally Posted by DreamWind
Holy damn...September 05 was an amazing month for Guild Wars. That was back when Anet knew how to do updates. The good old days as they say.
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It's not that they "knew how to do updates", really. More that "the game was still in such a bare-bones state that they had to do constant and major updates". Now, though, since the game isn't going to have much in the way of new content (as opposed to modifications to, and re-enabling (such as the festivals), old content), there isn't really a need for much in the way of updates (no matter how much the PvP crowd screams about it).
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May 15, 2009, 11:49 AM // 11:49
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#36
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Lion's Arch Merchant
Join Date: Mar 2008
Guild: We Bought Plan C On [Ebay]
Profession: W/E
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Quote:
Originally Posted by cellardweller
Between the end of spirit spam and the beginning of iway
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Iway was around before factions.
Also. I would think around the SF era myself. been playing since about 6 months after release.. and that was always my favourite time.. Sup Vigour 60k anyone?
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May 15, 2009, 12:14 PM // 12:14
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#37
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Desert Nomad
Join Date: Jul 2006
Profession: W/R
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In the middle of the Factions era. Seriously that campaign killed GW, if it didn't let people level up so quickly, more people would probably still be playing. NF was an improvement, but than EoTN killed GW. If Eutopia came out, it would have revitalized GW. That combined with the release of GW2 killed GW, thought there are occasional spikes of players with every update like this one, BMP, MOX quests, etc.
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May 15, 2009, 12:20 PM // 12:20
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#38
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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My favourite point in time was probably... oh, I'd say 2007, particularly late 2007.
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May 15, 2009, 12:26 PM // 12:26
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#39
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Desert Nomad
Join Date: Sep 2007
Location: Minnesota
Guild: [TAS]
Profession: R/
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Quote:
Originally Posted by Dante the Warlord
If Eutopia came out, it would have revitalized GW.
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I disagree. Utopia would hurt Guild Wars if anything. 2 other classes to try to balance :/.
OnTopic:
I really liked the Factions era. I wasn't around when SF came about, but I beat it was pretty awesome.
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May 15, 2009, 12:26 PM // 12:26
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#40
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Lion's Arch Merchant
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PvE skills killed alot for me. And going from multiple updates a week to 1 (usualy mediocre) a month is a real kick in the nuts too. And I'd have to agree on Sorrow's Furnace. I remember reading up on it on big sites like IGN, and it being a huge deal. First massive content update in Guild Wars, go team!
I hope they've learned from their mistakes.
Last edited by Lyphen; May 15, 2009 at 12:29 PM // 12:29..
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